McMillen requested that Rodriguez hand-pick a pixel artist as to not force himself to push other projects back to try and do the art on his own.Īlso planned from conception were: local 2-player co-op, 150+ new items, level seeds, new endings, and at least three new characters. It was voted on by the community and eventually a 16-bit Game Boy Advance art style was chosen. The original Flash art was completed in two months and McMillen was never quite happy with it. Despite bringing in a new developer to help with Rebirth, McMillen stayed in charge of nearly all aspects of the games development as the lead designer.įrom the beginning, McMillen wanted to implement a completely revamped art style. When McMillen was approached by Tyrone Rodriguez of Nicalis about the possibility of a Super Meat Boy remake, McMillen instead suggested a Binding of Isaac remake as a workaround to the wall they had reached in development of the original. Due to the limitations of Flash, corrupted files, and a general inability to continue support for the game, McMillen was at an impasse. Edmund McMillen admitted in a 2014 Q&A that there were plans to release another expansion of the game with a similar amount of content.
Rebirth was first conceptualized during the release of The Binding of Isaac: Wrath of the Lamb. See the Pre-release page for information about its development updates.